GAME - NARRATIVE - UX DESIGN
December 2020
Memory World
ACTION-ADVENTURE - PC
Narrative & Level Design - Unreal Engine 4
You wake up in a world that you do not know. Fortunately, you are not alone: some people - a group of archaeologists - try to figure out how to escape the place. Indeed: you learn that you are trapped in a simulation of an ancient civilization and the only way to leave it is to repear their memories...
Memory World is an open world which offers you to learn about an old conflict which opposed two clans of the same civilization. To gather the pieces of the puzzle, you must fix the broken, glitched memories by resolving quests and anamorphosis.
MORE INFO.
Create a complete quests system
Memory World was a good opportunity for me to make a complete quests system in Blueprint for the first time. At the start of the project, I was barely able to understand the basic and more common nodes of the Blueprint. Even if I needed some help to finish the quests system, I concluded the project with a lot of knowledge, making me able to make pretty more than I could do before.
Level design and storytelling
We wanted to tell the story of the Memory World through dialogues, but above all through the environment. Our main challenge was to respect the areas we created - all of them telling a specific story of the city - without losing coherence between them.
MEDIAS





